Post by Relik on Jun 2, 2009 13:06:18 GMT -5
Throughout your character legacy, you will come accross 3 types of skills
Training Skill
Attack Skill
Technique Skill
The Training Skill Points you gain through out your story are used to learn new Techniques
The Attack Skill Points you gain throught your story are used to advance your attributes (Energy, Defense, Weapon, Speed)
The Technique Skill Points you gain through out your story are used to level up your Techniques.
Each technique costs a different # of trainings points to learn unless they are innate skills. Each Technique can reach a maximum of Lvl 5. Each lvl increases the energy and damage used. (lvl1, lvl2, lvl3, lvl4, lvl5) is the format used below.
Each Technique which can be learned are as follows:
2 x Special Energy Attacks (1 you start with) - (4% Energy/Dmg, 5% Energy/Dmg, 6% Energy/Dmg, 7% Energy/Dmg, 8% Energy/Dmg)
2 x Super Energy Attacks - (8%, 9%, 10%, 11%, 12%) Ignore Guard
1 x Finishing Move - (20%, 25%, 30%, 35%, 40%)
1 x Special Weapon Attack (Automatically obtained if character possesses weapon) - (5%, 6%, 7%, 8%, 9%) Ignore guard
1 x Weapon Finishing Move - (10%, 12%, 15%, 18%, 20%) Ignores guard
2 x Special Physical Attacks - (2%, 3%, 4%, 5%, 6%)
Flight - (lvl 1 - Super Jump/Hover, lvl 2 - Fly w/o complete control, lvl 3 - Fly w/ complete control, lvl 4 - Fly w/ control and speed bonus of +10%, lvl 5 - Fly w/ 15% speed bonus + 1% to guard)
Power Up - (+5% PL and +3 PUR, +10% PL and +5 PUR, + 15% PL and +7 PUR, +20% PL and +10 PUR, +25% PL and +15 PUR)
Limited Power Up - (+10% to final damage, -2% energy per turn; +15% to final damage, - 3% energy per turn; +20% to final damage, - 4% energy per turn; +25% to final damage, - 5% energy per turn, +40% to final damage, - 7% energy per turn)
Transformation - (+250% PL, +400% PL, + 500% PL, +750% PL, + 1000% PL)
Transformation Mastery - This move only has 1 lvl but it allows you to skip to any next transformation ignoring the requirements to reach that lvl at the cost of 10 PUR.
Self-Destruct (This move kills the character and deals the following dmg) - (100% remaining energy, 100% base energy, 100% base energy + remaining energy, 100% of current max energy, 100% of current max energy + 100% of max current HP)
Super Defense - (Next turn all damage taken is done to energy instead of HP, Next 2 turns, 3 turns, 4 turns, 5 turns)
If you have any questions regarding the types of techniques and what they mean PM Relik.
All techniques listed above are just the type, each character may make their own name up for their moves.
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Attributes are upgraded with Attack Skill Points.
Attributes:
Energy (+2% damage per level to all energy attacks, +5% damage per level to all super energy attacks)
Defense (+1% to guard per level)
Weapon (+5% damage by all weapon attacks per level)
Speed (+1% to speed per level)
Training Skill
Attack Skill
Technique Skill
The Training Skill Points you gain through out your story are used to learn new Techniques
The Attack Skill Points you gain throught your story are used to advance your attributes (Energy, Defense, Weapon, Speed)
The Technique Skill Points you gain through out your story are used to level up your Techniques.
Each technique costs a different # of trainings points to learn unless they are innate skills. Each Technique can reach a maximum of Lvl 5. Each lvl increases the energy and damage used. (lvl1, lvl2, lvl3, lvl4, lvl5) is the format used below.
Each Technique which can be learned are as follows:
2 x Special Energy Attacks (1 you start with) - (4% Energy/Dmg, 5% Energy/Dmg, 6% Energy/Dmg, 7% Energy/Dmg, 8% Energy/Dmg)
2 x Super Energy Attacks - (8%, 9%, 10%, 11%, 12%) Ignore Guard
1 x Finishing Move - (20%, 25%, 30%, 35%, 40%)
1 x Special Weapon Attack (Automatically obtained if character possesses weapon) - (5%, 6%, 7%, 8%, 9%) Ignore guard
1 x Weapon Finishing Move - (10%, 12%, 15%, 18%, 20%) Ignores guard
2 x Special Physical Attacks - (2%, 3%, 4%, 5%, 6%)
Flight - (lvl 1 - Super Jump/Hover, lvl 2 - Fly w/o complete control, lvl 3 - Fly w/ complete control, lvl 4 - Fly w/ control and speed bonus of +10%, lvl 5 - Fly w/ 15% speed bonus + 1% to guard)
Power Up - (+5% PL and +3 PUR, +10% PL and +5 PUR, + 15% PL and +7 PUR, +20% PL and +10 PUR, +25% PL and +15 PUR)
Limited Power Up - (+10% to final damage, -2% energy per turn; +15% to final damage, - 3% energy per turn; +20% to final damage, - 4% energy per turn; +25% to final damage, - 5% energy per turn, +40% to final damage, - 7% energy per turn)
Transformation - (+250% PL, +400% PL, + 500% PL, +750% PL, + 1000% PL)
Transformation Mastery - This move only has 1 lvl but it allows you to skip to any next transformation ignoring the requirements to reach that lvl at the cost of 10 PUR.
Self-Destruct (This move kills the character and deals the following dmg) - (100% remaining energy, 100% base energy, 100% base energy + remaining energy, 100% of current max energy, 100% of current max energy + 100% of max current HP)
Super Defense - (Next turn all damage taken is done to energy instead of HP, Next 2 turns, 3 turns, 4 turns, 5 turns)
If you have any questions regarding the types of techniques and what they mean PM Relik.
All techniques listed above are just the type, each character may make their own name up for their moves.
---------------------------------------------------------
Attributes are upgraded with Attack Skill Points.
Attributes:
Energy (+2% damage per level to all energy attacks, +5% damage per level to all super energy attacks)
Defense (+1% to guard per level)
Weapon (+5% damage by all weapon attacks per level)
Speed (+1% to speed per level)